Unreal 2004 Performance

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Unreal 2004 Performance

Postby mcb » Oct 20 04 8:41 am

As the Net Admin I take all of my CEO's requests seriously and do my best to accomodate. I got the grins when my boss wanted me to look into why Unreal 2004 would periodically lag through Wingate 6.03.

Has anyone else seen this with online gaming to central servers? Where game play starts out fine, but then ping rates will go way up, causing subsequent lag and then come back down after a while?

He plays after hours so normal network traffic is at a minimum. I am investigating to see if allocating some port forwarding would help. Has anyone found any success there?

Also, is there a way allow for a higher bandwidth priority for a certain IP when 'WGIC' or 'users' is not in place. Ie, we just use NAT.

Is there any type of maintenance/log activity that Wingate does in the evenings that would cause a general slowdown?

Thanks,

Matt
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Postby Pascal » Oct 20 04 9:49 am

I haven't seen that, but bandwidth throttling might be a good way to prioritise traffic, especially if you're using NAT. It's only available for Professional / Enterprise licenses and requires a NT based system.

The only maintenance would be items in the scheduler. It could potentially be an AntiVirus Update Check (If you have Kaspersky AV Installed) or perhaps a roll-over of the logfiles (But that usually happens around midnight, I believe)
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Postby mcb » Oct 20 04 9:55 am

thanks,

How do i do bandwidth throttling? And when you said NT system do you mean a domain or active directory? We run a purely windows environment, but there is no active directory. It is mainly peer to peer file sharing and using Wingate as a gateway to the Internet.

THanks,

Matt
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Postby Pascal » Oct 20 04 10:00 am

Gene's the best person to explain how to use bandwidth throttling. There should be a section in the helpfile about it, too.

NT based simply means one of that family of Operating Systems:

Windows NT
Windows 2000
Windows XP
Windows 2003
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Postby genie » Oct 20 04 4:52 pm

Hi,

Bandwidth throttling setup is a bit hectic:

1. Create a restriction - that is, create an entry on the restrictions list where you say what the total throughput is going to be.
2. Create a rule: point it out to the newly created restriction, switch to the second tab page, setup source/destination. In you case I'd suggest to click on the checkbox "Bi-directional", then leave the destination address information empty apart from the port number and set the source IP to be the IP of the client(s) you want to throttle.
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