As the Net Admin I take all of my CEO's requests seriously and do my best to accomodate. I got the grins when my boss wanted me to look into why Unreal 2004 would periodically lag through Wingate 6.03.
Has anyone else seen this with online gaming to central servers? Where game play starts out fine, but then ping rates will go way up, causing subsequent lag and then come back down after a while?
He plays after hours so normal network traffic is at a minimum. I am investigating to see if allocating some port forwarding would help. Has anyone found any success there?
Also, is there a way allow for a higher bandwidth priority for a certain IP when 'WGIC' or 'users' is not in place. Ie, we just use NAT.
Is there any type of maintenance/log activity that Wingate does in the evenings that would cause a general slowdown?
Thanks,
Matt