Apr 28 06 10:16 pm
May 02 06 1:50 pm
May 02 06 6:31 pm
Pascal wrote:What policies do you have in Extended Networking?
You can send me a copy of your Wingate registry (Export it through Advanced Options -> Save Registry OR through the Advanced Options tool).
Then I can have a quick look through the config for you.
May 03 06 3:50 pm
May 03 06 10:47 pm
Pascal wrote:Policies look ok - can you give me one or two of the usernames (So I can check against the groups, etc.) who are experiencing this problem, please?
BTW. What ports is it using? Standard of 27015 UDP or different ports. Also - Counter Strike or Counter Strike Source?
May 05 06 12:05 am
May 05 06 12:11 am
May 05 06 12:12 am
jamesc wrote:Are you running CS via the Steam Platform?
May 09 06 1:26 am
May 09 06 10:52 am
jamesc wrote:I will have to dig out my old CS cd to see if I can test without steam.
Counterstrike servers can listen on any port the server admin sees fit; when I just checked via Steam, CS servers were using a range of ports from 20000 to 30000 approx.
We can block that via:
GateKeeper --> ENS --> Port Security --> "LAN Connections to the internet" (drop down list) --> Add
Put the range in as 20000 - 30000 and select UDP, and the Deny Checkbox.
**You may find other applications need those ports, so it needs careful consideration.
*** If you can explain the context of your environment "corporate / home user / soho user" and whether you are in a domain environment then we may be able to offer suggest an alternative for the meantime.
**** via policies we could chunk it up to 800ms, unacceptable to most players, but the die hards may camp to get their fix.
Let us know your feedback.