Problems with GunBound & WinGate !

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Problems with GunBound & WinGate !

Postby Bryan Heidelberg » Nov 10 03 9:36 am

I have a proble with this cool online game..... when i login and play with one computer (server or client) the others can't connect to the game servers... why ??

Does wingate server needs a special configuration for this game ??

This are my specifications:
WinGate v5.0.10 on Window ME v4.90.3000 (Server and clients)
GunBound v2.36 ([/url]www.gunbound.net[url]).

Please i need help ... others internet sharing solutions like winproxy or others don't have this problem..... Please guys i know that you have the solution !!

We're waiting for your response !! Thanks.
Bryan Heidelberg
 
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Joined: Nov 10 03 8:54 am

Postby erwin » Nov 11 03 10:48 am

Hi Bryan

Most gaming servers will only handle 1 request/connection similtaneously from a particular IP address. Because your clients are connecting from behind WinGate, the game server on the internet will only see the one IP address(the external IP of WinGate machine), and so will not handle multiple similtaneous sessions from that one IP address. You will find that this is a common scenario with people connecting out through a proxy server to a gaming server on the Internet.

We do support the Directplay standard of multiple clients connecting to a game server on the Internet from behind WinGate. However by the sounds of things Gunbound does not use Directplay and so this is why only one client can connect at a time.

Regards

Erwin
erwin
Qbik Staff
 
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Postby piezal » Dec 13 03 5:32 am

Hi erwin & bryan,

I also like this gunbound game....hope in the new version it can let us play gunbound

Cheers,
piezal
piezal
 
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Joined: Dec 12 03 3:45 pm


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