have had some time to test the set up a little more, and hopefully i can explain my set up a little better.
My setup includes:
Windows 2003 server = Wingate VPN host machine
192.168.1.x
255.255.255.0
Behind router/firewall > wingate ports open to server
Wingate VPN set up with firewall disabled, dhcp service disabled
Default wingate VPN UDP relays enabled (except the 2 for c&c generals)
Local Participation = Local network
One Laptop on the same physical network as the wingate VPN server,but not running vpn client, behind router/firewall network
192.168.1.x
255.255.255.0
Another pc connecting remotely running wingate vpn = wingate VPN client machine
192.168.123.x
255.255.255.0
wingate setup exactly as server, except is a client
Behind firewall/router with same wingate VPN ports open
I can connect just fine to the VPN server, can browse, file share, ping all good
(And to be able to keep same ip and subnet mask is a huge plus over the RAS/VPN server i was intially trying to get setup that would have to have ip's in same subnet and net mask of 255.255.255.255 , which restricts broadcast of UDP packets I need)
I go to create a game on the remote machine (testing with C & C Generals Zero Hour, I have added the relay ports 4321,27900 on the VPN client and on the VPN host machine). Then I have the laptop try and connect to my game but he cannot see it in lobby.
Do I even need to open the relay ports on the VPN host machine or only on the machine actually hosting the game , albiet on the VPN server or the host machine? Or both? (I had them open on both)
Windows VPN I had set up works of course using direct connect via ip , and im sure wingate vpn would also, but alot of the games I would like to host do not have this feature and rely on lan lobbies to find games. And windows VPN does not support upd relays unless it involve alot of adding routes which I'm not to savy at (yet)
This is the functionality I have been looking for this looks to provide this in a very simple set up,
so far I have only the time to test with this one game, but I thought it has the perfect platform for it.
I would like to get this working on the type of set up i have now to verify working order, and then implement more remote machines all running wingate VPN to participate in lan to lan gaming. (will be buying licenses)
I hope this info i provided will shed some light on what I need to do to get this to work.
Thank you in advance.