Moderator: Qbik Staff
Pascal wrote:If the main goal is to connect to the game servers with multiple, public source IPs, WinGate can't 'create' those IPs for you - you'd need to get them off your ISP.
WinGate can however take multiple proxied connections from one machine and push each one out a different gateway for you. It sounds as if a TCP mapping to the game server with a round-robin gateway selection would do the trick for you. Alternatively, keep on using SOCKSpcap, but throw it through WinGate's SOCKS Service with round robin gateway selection.
Pascal wrote:If the main goal is to connect to the game servers with multiple, public source IPs, WinGate can't 'create' those IPs for you - you'd need to get them off your ISP.
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